Moving Left clicking on your mouse moves your character. |
Attack Double click on a monster or press space-bar to select the monster and attack it. |
Secondary Attack With the cursor on a monster, click both the left and right buttons on your mouse, or simply press Z. |
Zoom in / Screen Rotation Roll your mouse wheel to zoom in and out. Move the mouse with the right button pressed. |
Minimap Left clicking on the Minimap also moves your character. Brief information on the area is displayed. |
1. Check if the target is available for capturing Select the monster and see if it has the 'capture mark' on it. |
2. Attack the monster Keep attacking until the monster's HP gauge turns yellow. |
3. Use the capture skill Capture the monster with the capture skill. |
4.If the capture fails Wait until the cooldown time is up and try again. |
Pet Selection and Basic Control. Press F1-F3 keys to change selection. |
Ctrl + left click to select pets. |
Advanced Pet Control Pets can automatically attack a designated monster or the one closest to them. |
NosMate immediately stops its current activity. |
Pets will join the player's character. |
Pets can go to designated places. |
Education permanently increases character stats. Skills can be learned from Calvin Coach. Education requires a certain joblevel and a certain amount of gold and CPs One skill has two classes – beginner and advanced. Beginner's class is not a requirement for the advanced class. |
A basic skill is what players use themselves. Basic skills require a certain class level, CPs and gold. 2 CP will be given per level-up of a player's class. |
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Skills can be registered in quick slots. |
Skills can be deleted Deleting a skill increases CP and requires a certain amount of gold. |
Right click on any item to check the item's properties and information. |
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The Wing of Return teleports you back to the town whilst remembering your location before returning. |
Scroll of Return gets you back to the location where Wing of Return was used. |
Refine Gillion Stones to produce extra items. |
1 : Wear hats, caps, etc 2 : Wear miscellaneous accessories 3 : Equip Special Cards 4 : Wear Necklaces 5 : Equip right hand items (main weapons) 6 : Wear basic clothes 7 : Equip left hand items (secondary weapons) 8 : Wear gloves 9 : Wear rings 10 : Equip armlets 11 : Equip shoes 12 : Equip Scrolls 13 : Equip Fairies 14: Putting on a hat 15: Putting on an costume |
Foods Foods can be consumed only during rest for restoring HP and MP. |
Snacks Snacks can be consumed any time for restoring HP and MP. The restorable amount is smaller than that of foods. |
Dish Dishes expand the current limit of HP and MP. |
Pet Feeds Pet feeds increase a pet's loyalty and experience points. |
The same item with the Rare Level features significantly different properties. Rare Levels items are available with certain chances and players can attempt to find the items by betting. |
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Rare Levels are available from -2 to 10 |
Welcome!
I will bet all of you
Trust me!
Players can refine Gillion Stones with refiners. There are 3 refiners. After buying a refiner, double-click it to convert 1 Gillion Stone into Cella Powder, with a chance to receive additional items. |
Strengthening consists of upgrading attack and defence ratings. Strengthening is available from Teoman Topp
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The higher the upgrading is, the more impressive the special effects displayed on the game screen will be. |
Attacking defence rating +2 with attack ratings +5
(Attack Rating - Defence Rating) = 3 rating difference will be applied. |
With Attack Level +5
To Defence Level +2 attack
attack
Move instantly to Mini-Land with Bell of Sweet Home. Going out of Mini-Land will take the characters back to where the bell was used. |
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Location of the Mini-Land |
Bringing / Replacing / Leaving Pets This will decide whether pets will accompany the player or not. |
Diverse production equipments |
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Double click on production equipment. |
With proper materials, the production of items is always possible. Production equipment is available from NPCs in each town. |
Refined Gold necklace
Required Lv. : 14
Max option Lv. : 1
Max option No. : 0/2
Giving Options Maximum Option Level for an Accessory: Maximum level of Cellon that can be added. Maximum Number of Options for an Accessory: Maximum number of Cellon that can be added. Each Cellon has a corresponding level from 1 to 10. |
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The number of options differs according to the levels of added Cellons
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Plus skills reinforce basic skills Skill Education Institute at Technical Support Center |
Plus skills with the same appearances cannot be added at the same time. |
Plus skills are very effective! Change of skills after reinforcement with plus skills. |
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This monster turns 15% of its possible damage into shadow damage for additional damage. |
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Element / Resistance Elemental Attack Damage = Your Elemental Value - Enemy's Elemental Resistance |
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Only 6% of a light attack can be utilized. |
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Only 29% of a fire attack can be utilized. |
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Players have no element by default. Fairies are required to have an element. |
Fusing is available from Malcolm Mix. Fusing resistances means combining resistances of gloves and shoes. Fusing can be done between items of the same category (glove - glove / shoes - shoes) and disposes of one item per fusion. Fusing requires sands of the Dona River and a certain amount of gold. Successfully fused items will have prefixes and suffixes such as Single Fusion / Double Fusion. Up to 6 fusions are possible. The more fusions are made, the higher it is likely to fail. |
ACT |
The North Tale Story has acts and sub-acts that progress like 1-1, 1-2, 1-3... 2-1, 2-2... |
Time-Space Missions ( Hero's Time-Space Stone ) |
Hero missions are accessible after clearing all Time-Spaces in one act. Complete the hero mission to move on to the next act. |
Installing Structures
1) Purchase a structure. |
How to use a Warehouse
1) Go close to a warehouse and click on it. |
Deleting Structures
1) Open the Mini-Land window (L). |
1) Mission map display : Shows the player's current location and the neighbourhood. 2) Life / HP: If this reaches 0, the mission has failed. 3) Score: Current mission accomplishment score. 4) Mission Target: Requirements needed to complete the current mission successfully. These may vary from mission to mission. 5) Time gauge: Time limit for the mission; the mission has failed if this reaches 0 |
What is a Fairy? A fairy gives its element to its owner. A fairy can have one of 4 properties - fire, water, light, and shadow. If the player launches an attack of the same element as that of the fairy, more damage can be inflicted according to the fairy's element. |
Where can I get a fairy? Fire Fairy: 25th level hero mission Water Fairy: 33rd level hero mission Light Fairy: 41st level hero mission Shadow Fairy: 45th level hero mission |
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